The anniversary feast of the Feathergale Knights wound down, and the party promptly demonstrated its propensity for splitting up. Truth and Maendir camped on the roof level; Zook, Su'uvarax, Silaqui and Liliandra took bedrooms; Freyja and Thoril camped outside on the edge of the canyon. If the knights had been inclined to turn on the party, they would have been in trouble. Fortunately, the knights think they will be better used to mess with the earth cult.
The dice took a dim view of people sleeping outside a perfectly defensible tower, so Thoril and Freyja had a quick fight with three gnolls. Freyja was somewhat encumbered by not being able to see in the dark, but fortunately charged off in the right direction and ran across an attacker. Once the matter was resolved, one of the sentries arrived to check on things (it's not like the gnolls presented any threat to the tower), leaving Thoril increasing disgusted with their uselessness in battle.
The bedroom team exchanged information and decided that Something was Up with this halfling woman in the kitchens. Silaqui and Liliandra decided to sneak down to the kitchen to talk to her. On the ground level, they had three doors to choose from. Silaqui fumbled her roll to stealthily open the chosen door, which belonged to the initiate dormitory. They were discovered by the hall guard, not to mention all the initiates. Silaqui claimed they were looking for a drink of water, and Liliandra wondered if they could present their compliments on the feast to the chef. They were shooed back upstairs.
In the morning, Merosska was ready to send the party on its way, preferably to the Sacred Stone Monastery. They had to stall by taking their time assembling the party and their gear. Silaqui remembered to prepare Invisibility; in the general confusion she cast it on herself and snuck downstairs again. This time she found the kitchen, where the halfling woman and various initiates were working. She turned visible in the hall and stepped inside, on the pretense of looking for provisions for the road. Then she said that the woman looked familiar and asked if they had met; the woman refused to look at her and said she was mistaken. This is when disappointing Insight rolls became a running theme. Silaqui got shooed back upstairs.
In the meantime, Freyja was downstairs with the hippogriffs and will need to be pried away.
At this point, the players discussed how to proceed -- do they go away and try to find out more about these knights and this halfling, or do they confront the knights? (At one point, someone speculated that the halfling was a plant working for the knights to take out caravans, which was an unexpected turn.) Two points seem to have tipped the consensus to confrontation: first, it will be difficult to get back into the tower once they leave; second, since they were clearly interested in talking to her, the woman might not be available when they came back. Also, Thoril is getting tired of all the talking and wants to hit someone.
Fortunately, the schedule worked out so the next session is just a week later, so hopefully we can transition from planning right into action. I've worked out positions for the NPCs, based on the idea that they'd like to get the party outside of the tower, which allows them to use their mounts in combat. The central spiral staircase is a good place for Merosska to hold, so they can't spread upwards, and most of the knights are on the stable level with their mounts. So the main question is whether the party will descend to the drawbridge level before the fight starts.
No comments:
Post a Comment