Thursday, March 17, 2016

PotA Session 2

We lost a lot of time because I let people choose their tokens in Roll20, which led to people doing image searches and trying out different images.  Looks like the ultimate solution is to use Hero Forge to create a figure, take a picture and paint it in PhotoShop.  Will and Richard are the most into it, so I am leaving them to it.  Richard's character is a tiefling favored soul sorcerer named Truth.

We did some more character intro stuff, signing up for the caravan and sparring or otherwise demonstrating their credentials to be crew instead of cargo.  It took some prodding but Martin remembered that he was looking for books and checked out a shop.  This was a chance to drop some info about the dwarven sage who was in the now-missing delegation.  There are at least three characters looking for answers to particular questions, so wanting to talk to the sage should provide motivation to investigate the delegation's disappearance.  Liliandra can drop more info to get them interested.

Once we recovered Randy from childcare duties, we were able to proceed with the great fire snake extravaganza.  I needed everyone to pick their sleeping spot.  Most of them bunked in the yard around the wagons, and two more were in the barn.  The first fire snake to emerge was in the barn, where the Silaqui the wizard and Zook the gnome were sleeping.  They both had cold spells and were able to deal with it fairly expeditiously, although Zook was attacked before diving into a stall and slamming the door.

As the outdoorsy types headed for the commotion in the barn, they encountered another fire snake emerging next to a wagon.  Silaqui recognized the glowing cask and rolled it away from the wagon before it burst open.  The gathered characters dispatched it with a little struggle.

The stablemaster has the hands and the drovers who were sleeping in the barn searching the yard for more snakes.  Su'uvarax the warlock made a beeline for the cargo warehouse, since it was the only enclosed space.  That's as far as we've gotten.

There are two fire snakes planted in the cargo warehouse and the door has a lock.  I want the party to confront their lack of thieves tools early on, so they can decide if they want to handle it themselves or incorporate Liliandra.  There are two more snakes, one outside the inn and one planted just inside the front door.  They'll be going off more at the same time.  I also have a few cultists to drop into the mix.  Silaqui has been very effective against the fire snakes, so someone will try to take her out, and someone else will want to keep Su'uvarax out of the cargo warehouse.

Once the caravan leaves the inn, I'll do a jackalwere ambush on the second day.  Discovering the remains of a previous caravan, with signs of giant birds, should happen south of Westbridge.  I also want to hit them with a flock of cockatrices, perhaps closer to Red Larch.  Other clues:  the innkeeper will ask Liliandra to keep an eye out for the missing merchants from Waterdeep, and folks in Westbridge will be talking about the siblings who went missing from a nearby homestead.

We're playing in a week, since Richard will be home from college on break.  To do:
  • Take another pass through character sheets
  • Finalize cultist details
  • Reread upcoming sections on Red Larch and the Haunted Keeps

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